My Role
From January to June of 2021, I worked at FCAT, the Fidelity Center for Applied Technology - Fidelity's fintech incubator. Collaborating with a team of five interdisciplinary co-ops, my role was as the product owner, leading the team from ideation to MVP. Working with our design lead, Catherine Titcomb, I facilitated user research along with product testing and refinement to build a data-focused mobile application. Given that the product is still in the early phases of production at FCAT, I am unable to provide photos or details about the app itself. However, I would love to talk more about my experience.
Opportunity
Our team was given a brief that outlined a core problem: SEC EDGAR data forms are hard to use. EDGAR data, made publically available by the Securities Exchange Commission (SEC), are forms that detail stock market transactions and disclose (legal) insider activity which may provide important insights to investors. As they exist today, it is nearly impossible for the average investor to understand what or who to look for, and more importantly how to use this information to their advantage. As an interdisciplinary team comprised of a designer, data scientist, two software engineers, and product owner, we were tasked with creating a data product that used these forms to drive value to customers.
Our team worked in two-week agile sprints led by our agile expert, Tess Wilde. We utilized JIRA to create stories and plan our work, presenting our progress to our board of advisors at the end of each sprint. As the product owner, I ensured that we had a steady flow of work within our development pipeline and that our research and insights were core components of our user experience and final product. Empathize During our first month, we dove heavily into research and competitive analysis to better understand the landscape of financial mobile applications and how other companies were using this SEC data. After conducting empathy interviews, speaking with subject matter experts, and using competitive products ourselves, we were able to gain the perspective needed to build this product.
Here's what we found.
1. This data provides the most value to intermediate/advanced investors
When trying to identify who we were building this application for, we found time and time again that this would not be a useful tool for novice investors. Given that the data were best understood within the context of current market trends, forecasting, and other basic metrics of a company's financial health, it was paramount that an investor using this platform had a solid financial education foundation. Fidelity prides itself in promoting responsible investment and we had to ensure that our target audience fell in line with the level of risk and hands-on trading associated with our data product. Through talking to participants in our initial interviews, we found that more seasoned investors could identify pain points in current tools and were curious enough about trading individual stocks to take the leap.
2. Current products lack inclusivity and are too complicated
As a team, we saw that many financial products on the market were so focused on data and less focused on successful data visualization. We recognized a need to go beyond the bare minimum of accessibility guidelines and design a product that simplified metrics and clarified key concepts in an inclusive way that benefitted all users.
3. Trust, Trust, Trust
When reading industry reports, understanding the current financial app market, and talking to users, it became clear that there is a lack of trust in financial institutions. Many interviewees expressed frustration with finding, navigating, and applying an overload of stock information, let alone understanding how these insights could influence their own strategies and decisions. We knew that we needed to be transparent and concise with how we presented our data so users understood the sources and timing of each metric.
Define
After a month of research, design thinking sprints, and empathy-driven interviews, we were able to define our ideal user, create core personas, and map out a user journey that would guide our phases of ideation, prototyping, and testing.
Ideate
This phase of my co-op was my favorite part, as I learned how to lead and work in a truly agile environment. My team and I utilized Mural to complete countless design thinking sessions, working through several frameworks including a one-week Google design sprint. I was responsible for leading the product vision, working most closely with our designer Catherine Titcomb to translate the user experience into an interface on UXPin before handing off wireframes to our developers. I relied on our data scientist, Shubhanshu Gupta, to clean the data and translate its complexities so I could better visualize and understand how it would translate to the customer. I also worked side by side with two developers, Dylan Burati and Alex Thammavongsa, to ensure we were integrating the right APIs and that the backend was linked to our data pipeline that would feed into the platform. Speaking for the product, it was imperative that I understood the full scope of the project and how each task would contribute to the final product. We often had to ask ourselves why we were doing things to ensure that we put the user at the forefront of all of our development.
Prototype
We used UXPin to prototype our ideas. We found ourselves constantly referring back to our user journey and site map, both of which adapted as we learned from our research, testing, and advisors. Catherine Titcomb took lead on presenting designs to various FCAT design teams and I was responsible for sharing our progress to our board of advisors, alongside my team. We went through countless iterations but always referred back to our value proposition and opportunity statement. Fidelity encouraged us to be customer-obsessed and I learned a lot about human-centered design and how to apply these concepts to complex data sets. Our user journey had three main components: explore, discover, and manage. We ensured that our decisions always centered around these ideas and that features and components fit into the experience. I took lead in prioritizing stories and making sure the team stayed on track to meet goals and expectations.
Test
Testing was an integral part of our product's development, as it always informed the next stage of work. We were lucky to test quickly and test often, letting our findings guide changes and pivots. We conducted several rounds of informal testing through interviews and guided prototype walkthroughs. Taking internal biases into consideration, I was then responsible for designing a Maxdif study alongside my team, working with an external vendor to get quotes, draft participants, and create the content for the study. These results were extremely informative and allowed us to narrow in our focus for the remainder of our time at FCAT. Once we had reached our MVP, I crafted a screener for the next round of testing and I was able to hand this off to the next team when our time ended.
Final Thoughts
This co-op was extremely unique and allowed me to have many creative liberties and leadership opportunities. Each day, I was overwhelmed with decisions to make and findings to consider, pushing me to develop my project management and human-centered design skills. Working with 4 talented individuals in completely different roles, we all wore many hats and encouraged each other to collaborate across disciplines; I attribute our clear communication and willingness to compromise to our overall success. From financial literacy to inclusive design, I was able to expand my knowledge on a plethora of topics and contribute to a product that I believe customers would love. Our product being pushed to the next phase of development serves as a testament to this notion.
My main deliverable is an app that prioritizes your well-being and allows you to find your center amidst your busy schedule through habit-building techniques and daily prompts. A brand identity, website, and print campaign will showcase the app and encourage people to download it. The project will be geared towards millennial and Gen Z adults who are stressed and constantly busy but are looking for ways to prioritize their well-being and find their center amidst the chaos.
Young adults who are stressed and overwhelmed with busy schedules need a way to relax and reflect while going about their daily lives.
To better understand who I was designing for, as well as their needs, wants, and pain points, I spoke with target users about their current and past experiences with journaling. This helped inform my user personas, as well as key features that I wanted to include in the app. After several interviews, common themes emerged which I was able to sort out and explore more thoroughly.
As I thought about how I wanted to brand Daili, I was cautious of how typical journaling platforms look. In my research and interviews, I found that journaling platforms are typically very sterile and neutral in their design, which only perpetuates the idea that journaling is for negative thoughts or problems rather than positive ones. For Daili's brand, I wanted to create an atmosphere of fun and approachability, to show how journaling can be a part of your life in the highs and lows - when you're feeling down but also when you're doing great! To achieve this, I focused on a bright color palette that was clean and playful and type that was accessible for mobile while matching the unique energy of the brand.
Your new favorite journaling app, Daili seeks to make journaling a seamless experience by providing daily prompts, habit tracking, and photo features - all in one delightful interface.
Try the app!In addition to the Daili mobile app, I created a sales website, widget set, and print campaign. These deliverables expanded on the Daili brand and helped bring the app to life.
It’s easy to find nice makeup, but it’s hard to know if it’s nice for the planet, people, and animals.
In today's world, it is super easy to find new beauty products, but it can be difficult to know the impact of those products. As younger generations become more and more concerned with ethical consumption and sustainable business practices, it will be increasingly important for companies to be aware of this shift.
I began my research by looking at beauty trends, sustainability metrics for Gen Z, and talking to friends. I created hunch sketches, an A-Z brainstorm, and reverse personas to narrow my focus and identify a targeted concept.
After defining a primary user group, I went through a quick round of structured user interviews. I conducted the interviews in person in Boston, MA and all were recorded with the permission of interviewees. Participants were selected based on them being female-identifying, between 18 and 24, and using beauty products daily for at least 5 years. I dissected these interviews and mapped key quotes to find common themes. This led me several important takeaways.
Most people want to shop sustainably but whether that consideration comes first depends on how much they are willing to spend among other factors like reading reviews and trying out the product before hand.
A lot of brands say they are ethical so understanding exactly what they are doing, both in a product and also as a company, is important. Furthermore, having all of this information in a convenient place that is easy to access would make the whole process significantly easier and cut down on user effort.
Smaller brands can be harder to access because they don’t have as much recognition and popularity as larger, typically less sustainable companies.
People shop both in person and online for beauty products and everyone has a unique process which specific processes and priorities.
After working to empathize and understand my target user, I generated a series of how might we questions to ideate potential workflow options. I then refined these statements and narrowed down to two primary workflows that would best encompass my user's wants and needs.
How might we scan ingredients quickly so that we can purchase products that align with our values without relying on labels?
How might we learn about new companies as well as their products so that we can feel better about supporting ethical organizations?
Next, I created a sitemap to visualize the layout of the website. This step made it easier to understand what to build and where to put it in my flows. From here, I was able to build a brand identity that replicated the look and feel I was aiming for and begin to design my wireframes.
After defining the brand identity and information architecture, I began working with low-fi wireframes. I focused on a two-pronged approach where users could deep dive into specific products to discover companies as well as deep dive into companies to then find specific products.
After several iterations, I began user testing. I asked users to perform certain tasks like searching for a product or researching a company, as well as to provide feedback about their experience. I then made necessary changes and tweaked pain points that were slowing users down. Finally, I built out high fidelity wireframes for my two primary workflows on desktop and mobile.
Working with a 24 x 36 poster, I used Chuck Taylor Converse to demonstrate my understanding of fundamental design principles. Throughout this project, I focused on differentiating type as information by creating distinct layers. I also used a flexible yet cohesive color system to highlight important pieces and achieve balance in both color and composition.
Process was a critical part of this project, as it spanned two months of classwork. Below I have included a chronological order of drafts that demonstrate my progress as I worked towards my final version. Some of my "a-ha" moments include introducing a color system, finding the delicate balance of black type, and achieving dynamics shifts in scale.
The Ladies' Book of Etiquette was created under the guidance of Mark Laughlin for Typography II at Northeastern University. This project, a full-length book, emphasizes the importance of building a hierarchy between type and image and creating a flexible yet comprehensive system that can be used throughout each chapter. In this project, you will find six distinct hierarchies of type. For this project, I pulled text from The Ladies' Book of Etiquette and Manual of Politeness, written by Florence Hartley in 1860, and used images from Ashley Armitage's archive. I wanted to juxtapose the crude and sexist advice given in the text with images that provide glimpses into the life of the modern woman. Not only was this a fun opportunity to highlight how the perception of women constantly changes, but the visual opportunities to contrast dress, attitude, and behavior from the late 19th century and early 21st century are endless. When establishing hierarchies throughout the book, I used signaling systems like Bodoni ornaments to call attention to my captioning systems as well as layered black and white images over colored ones to highlight the drastic changes outlined in the body text.
Full Project AVAILABLE HERE
Create a brand that embodies the fun and light-hearted spirit of the Bavarian Alps while appealing to a young audience looking for fun, new alcoholic beverage options.
To understand how I would build the brand, I needed to understand the market. I did some research and found out the following. This helped me narrow down my target audience and start to piece together elements of the brand.
What are consumers looking for?
Who is our target audience?
I began the ideation process by looking at sources of inspiration. I was drawn to the elderflower plant, a key ingredient in any hugo. I started experimenting with abstracted elderflowers and wordmarks that embodied the flower's playful yet elegant identity. The logo's minimalistic shape matches the modern brand identity and represents the simplicity of the drink.
The lettering, set in Losta Masta, is an inviting and fun typeface designed by Kadek Mahardika. The use of lowercase letters evokes a familiar and friendly feel, in contrast to most alcoholic branding and on target with our audience.
The Elder color palette reflects the vibrant and inviting tone of the brand and product. Designed for millennials, the colors are youthful and versatile, ready to be used for a wide variety of applications.
To demonstrate the look and feel of the brand, I designed the product packaging on a sleek 500ml can. I wanted Elder to stand out on a shelf of prepackaged cocktails as a non-intimidating option that is just as refreshing as the drink itself.
Create a brand that embodies the fun and light-hearted spirit of the Bavarian Alps while appealing to a young audience looking for fun, new alcoholic beverage options.
To understand how I would build the brand, I needed to understand the market. I did some research and found out the following. This helped me narrow down my target audience and start to piece together elements of the brand.
What are consumers looking for?
Who is our target audience?
I began the ideation process by looking at sources of inspiration. I was drawn to the elderflower plant, a key ingredient in any hugo. I started experimenting with abstracted elderflowers and wordmarks that embodied the flower's playful yet elegant identity. The logo's minimalistic shape matches the modern brand identity and represents the simplicity of the drink.
The lettering, set in Losta Masta, is an inviting and fun typeface designed by Kadek Mahardika. The use of lowercase letters evokes a familiar and friendly feel, in contrast to most alcoholic branding and on target with our audience.
The Elder color palette reflects the vibrant and inviting tone of the brand and product. Designed for millennials, the colors are youthful and versatile, ready to be used for a wide variety of applications.
To demonstrate the look and feel of the brand, I designed the product packaging on a sleek 500ml can. I wanted Elder to stand out on a shelf of prepackaged cocktails as a non-intimidating option that is just as refreshing as the drink itself.
College students and other young adults in Boston don’t have ways to inexpensively explore the city and have fun outside.
18-35 year old Boston city-rats who are interested in exploring the city, taking risks, and being a part of a fun and vibrant community.
Users want to explore new areas and feel a sense of adventure and excitement while doing so.
To develop the brand and identity of the app, I spent several weeks working on various process driven activities such as mapping out the environment user's would be interacting with, storyboarding workflows, creating a concept video, playing with various type pairings and scales, and doing "Crazy 8's" to finalize my logo and characters. Some of these process elements are seen below.
Understanding my users and the core value of my app, I decided to find typefaces and color palettes that were fun, engaging, and playful. I looked at various games for inspiration and one of the main challenges I faced was finding the balance of "childhood fun" energy and the app being targeted towards adults. To intertwine the two, I chose a purple gradient palette and incorporated a series of characters to build the Ratwalk identity. These elements evolved throughout the design process as I tested my app and went through rounds of critique.
The core deliverable of this project was the mobile application where users play the game. Ratwalk consists of 3 main workflows where users take a quiz to determine their preferences and are sent on a progressive disclosure adventure to explore new neighborhoods and monuments of Boston. They can then rate and review these adventures, as well as share them with friends as they gain points.
You can view Ratwalk's development below, as well as click through the final prototype.
This project aimed to redesign the TOM UI product search page for Takeoff's warehouse management software. The software is used by employees in large grocery warehouses to manage inventory and track orders. The current product search page was identified as a pain point for users, who found it difficult to quickly locate the products they need.
The study began by conducting user research to understand the current user experience and identify specific business needs in the form of user interviews. Based on the findings, a new design was created and tested to ensure it met client needs and addressed concerns identified in our initial research. Additionally, usability testing and surveys were used to track progress and measure success. Ultimately, the goal of the redesign was to create a product search page that was intuitive, efficient, and effective for Takeoff's clients.
The core problem Takeoff's customers (grocers with large warehouses used to pack online orders) faced within TOM UI was that the product search page, a first-stop to troubleshoot order issues, view inventory, and generate data sets for various business needs, was practically useless. With massive assortments and pay tied to hitting KPI's, warehouse associates were wasting valuable time trying to navigate a search page with limited functionality. Below outlines the existing page prior to this redesign.
After conducting user interviews and visiting several of our MFC's (warehouse centers), I worked with internal stakeholders to define business needs and establish MVP features. A large consideration was tied to the massive amount of data that we could display, and prioritizing which pieces were most relevant to warehouse associates. I worked with clients to create force ranking exercises which yielded prioritization insights and helped narrow the focus of the project.
See below for data that needed to be included in the functionality of the page.
Over the course of the design process, I met regularly with our principal designer, product manager, and dev team, to ensure the project was on schedule and under budget. Given the nature of the organization and the newness of its products, I also worked to build out necessary components and refine our design system as I was building out this project. This set a precedent for future redesigns and ensured best practices were bring followed early on. I've outlined some of the design process below:
- created low fidelity and high fidelity wireframes
- iterated based on UX research and client feedback
- developed pixel-perfect wireframes in Figma
- built out a versatile design system, refined current components and guidelines
- conducted a usability study with 100 warehouse associates to better understand their needs and solicit feedback for the redesign
- led client-facing calls, meetings with our dev team and PM's
- advocated for my work to leadership, resulting in increased prioritization of the project
After completing the product search page redesign, I explored ways to build responsive designs that could provide additional compatibility on mobile devices. While mobile access to TOM UI was not available during my time on this project, all warehouse staff were equipped with a Zebra device for scanning and managing inventory which presented a huge opportunity for streamlining our software and reducing times needed to find inventory on the one large device in each warehouse.
Editorial photography and stunning graphics were the main way for customers to be drawn into virtual "boutiques" where they could see the products offered in that flash sale. With tight margins and targets to make in order to hit financial projections, each flash needed to perform extremely well. As a designer, it was critical to align my work with our personas and bi-quarterly branding. I was also responsible for adhering to best practices which included the appropriate selection of imagery and type readability.
For graphic "doors" I selected on-trend imagery from our database and performed small to extreme Photoshop edits in order to align to our brand standards. For flash doors, I created backgrounds from abstract imagery and created unique typographic layouts to distinguish from regular sales.
I also worked on social assets (IG, FB, and Pinterest) and animated banners for a variety of marketing campaigns including our AAPI spotlight series.